When I was first developing Banished, I was forward looking enough to support multiple languages, but the game only shipped with English text. To support a different language, (which many mods ended up doing) not only were translations required, but a file had to be created to define what characters the game uses. This is because font images contain all the characters and are pre-built to avoid rendering each character from its vector representation.
In this city-building strategy game, you control a group of exiled travelers who have to restart their lives somewhere new. They have only the clothes on their backs and a cart filled with supplies from their homeland. Can you guide them on their journey to living in a thriving village?